However, they're more anti-tank orientated and have short ranged ATGMs. Similarly to Canadian Airborne, they hold ground until other units arrive. These are mostly defensive infantry, most valuable in the opener of the game. If you want more Shock Infantry to help against enemy infantry, this is a good pick.Ī card of Highlanders '90 in the Bison. Base Riflemen aren't as good against vehicles like Riflemen '90 are, but they're cheap and provide you with more screen for your fire support.Īnother card of Canadian Airborne '90 in the Bison. Pick from the following until you have 5 cards:Ī card of Riflemen or more Riflemen '90 in the M113A3. It's also the only decent autocannon you have access to, since the Bradley's slow rate of fire and high price make it very bad for forests. The TH-495 gives you some decent fire support against infantry and light vehicles, both inside and outside of forests. These guy's role is twofold: They're good at taking and holding ground in openers until other units arrive, and later on they're good at backing up other units with anti-infantry DPS and a decent AT launcher.įor the purpose of getting some autocannons, add a card of Canadian Rifles '85 in the TH-495. Next, get a card of Canadian Airborne '90 in the Bison. Remember that they are the backbone of your entire deck make sure to screen all your other units well with Riflemen. Combined, the Riflemen holds other infantry in place and deals with enemy vehicles, while the M113A3 follows up and finishes off the infantry. Riflemen '90 have a decent fast firing AT launcher, and the M113A3 has 3 armor which gives it some big staying power in forests. When people say US has bad infantry, this is the exception. No exceptions.Īll Infantry should be downvetted unless specified otherwise.įirst off, get a card of Riflemen '90 in the M113A3. A smaller one on the other hand is much cheaper and more reasonable for supplying individual units, and as a bonus are easier to use in stacks, which resupply/repair/refuel other units faster. Simply put, bigger supply trucks are faster and need to be ferried back to the FOB less often, and in this case can also sustain some very light damage. This can be a bigger supply truck like the HLVW or HEMTT, or a smaller one, the M35 Cargo. Many of your top tier units are very supply hungry, and that's without artillery, meaning you should make good use of it. NORAD is one of the decks where an FOB is pretty much required. Downvet your Armored CV, if you take one instead of the Infantry CV.įinally, you need supply units. However, it still will not survive long if spotted, and cannot withstand concentrated bombardment or heavy bombs, like most ground units. The CMD M1 Abrams on the other hand is expensive, but has 3 top armor, allowing it to resist quite a bit of punishment for a CV. The CMD M60A1 is your cheaper option, which has 2 top armor to resist light bombardment. TACOM in the UH-60A Blackhawk or M998 Humvee work for this CV type. Your first option is an Infantry CV, which is valued for being easy to conceal, since a spotted CV is most certainly a dead one. Second, get a card of "Survivable CVs" for capturing more dangerous zones. The Humvee has 10 HP so it can survive light bombardment slightly better, while the Iltis is a bit faster. Your choice here is between the M1025 Humvee CP, or the Iltis CP. This is your cheap, fast, plentiful command unit and your primary way of capturing zones, particularly ones not in obvious danger. 2 CVs, 2 Supply units (including FOB).įirst, get a Command Jeep. Almost every Logistics tab should be 4 cards.
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